Welcome

Hello and Welcome to the development blog of "Group 1" from the 2010 Interactive Technology 2 Group of CMT at the University of Hull, Scarborough Campus - focusing on Trade Charms as part of our exhibit on "Charms of the Sea" to be on display soon at the Rotunda Museum in Scarborough, United Kingdom.

Saturday 13 November 2010

Update by Bruno Siu

Taking on the feedback we received, we have been working hard to improve our installation.

John recreated the entire Screen1, which is our information screen. To make the menu more obvious, we decided to use a lighter tone of wood.


So far the 'sea charms' will trigger a video with audio information, as well as text on the right hand side.

The 'non-sea charms' only trigger audio responses. The food icons however, does not trigger anything, this is due to we don't have any audio response for it.

After selecting all five 'sea charms', the patch will automatically move on to the game screen. 

There was a problem with the patch, as it skips the last charm video. But this has now been fixed. So it will move after the video has finished.

Video trigger:


Automatic transition to game screen:



I also have finished working on the game functions of the patch. It is split into two parts. The first subpatch triggers only the answers while the second triggers only the questions.

There were many triggering issues in beginning, but I believe I managed to fix them all.

All the questions and answer will be done on audio.

Subpatch1 (Answers):

I also stopped any interference to audio, so the user will have to listen the entire question before answering.

Subpatch2 (questions):

By answering correct the cart will move across the map. This also has been updated to give it a more attractive appearance.


John created a congrats video which will play when the user completes the game.

Bruno

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