Welcome

Hello and Welcome to the development blog of "Group 1" from the 2010 Interactive Technology 2 Group of CMT at the University of Hull, Scarborough Campus - focusing on Trade Charms as part of our exhibit on "Charms of the Sea" to be on display soon at the Rotunda Museum in Scarborough, United Kingdom.

Tuesday 12 October 2010

Ideas Meeting by Bruno Siu

Earlier today (12/10/10), We as a group reviewed our initial idea of 'Drag and Drop' interactive installation.

Simplicity was our main sell point, but it was also our weakness. The criticism we received was our idea lacks a purpose. Dragging and dropping an item to a destination just for more information, was deemed as  a mid-way point not the final stop we thought of. The user would expect more of the installation after receiving the information about the charms.

Taking on board the criticism from yesterday, we had a morning meeting to discuss possible solutions and improvements to our idea.

The conclusion was we get rid off the intro screen, instead replaced with just sound effect.

Merged the both the interaction and informative screens together. The user can click on the image of charm to listen to description, function and story behind it.

By doing so, the user have control whether to access the information or not.

We also changed the concept of the 'game', the user will be faced with a 'customer' requesting a certain charm, by tabbing on the image of the charm the 'customer' will express whether he is happy or not with the user's selection.

The aim of the game is trying to sell all the charms. When the correct charm is selected the game will move onto the next destination.

If the wrong charm is selected, the 'customer' voice their unhappiness and will give more clues to the correct charm. This is to encourage the user to listen the information about the charms instead of randomly guessing.

The game finishes when all charms are 'sold out'. The user is then shown a replay and menu option, so they can control on repeating the game or return to the master patch.

A very rough interface design of Idea1


Strengthening our first idea was our main topic on the meeting. But we also thought of different approaches to our installation, which I will post later on.

Bruno



2 comments:

  1. It might be worth having other charms for sale. When offered to the user it could say something like 'This isn't a sea charm'.

    Rob should have photos of charms from last year that were used for other things.

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  2. Hi,

    Yes, I have uploaded pictures of last year's charms to eBridge as well as this year's.

    I like the market idea. Perhaps you could have a series of traders that you would like to buy the other charms off, but you need to select the correct currency to trade with them (as per the trade charm info - covering different countries).

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